Or how a lone Medieval knight would deal with 20,000 furious chickens. Or how 1,300 WWII soldiers would hold out against a horde of 30,000 zombies. Or see how the 300 virtual Spartans would fare versus 20,000 virtual Persians. Imagine being able to restage the most memorable combat sequences from Game of Thrones or Lord of the Rings. While other games had done large scale battles, none of them had reached the sheer size he envisioned. ![]() ![]() That was exactly the issue confronting Robert Weaver, the developer and programmer behind the one-man operation Brilliant Game Studios, when he began designing his latest creation, Ultimate Epic Battle Simulator (not to be confused with Landfall Games' Totally Accurate Battle Simulator).
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